Automatic generation of adaptive, educational and multimedia computer games

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Automatic generation of adaptive, educational and multimedia computer games

Education accompanies us throughout our whole life. Many innovations in education have originated from modern technologies. However, the majority of learners – especially children or teenagers – find studying from electronic educational sources and web-based information systems less exciting than playing today’s popular computer games that, conversely, lack signs of education. In this paper, we...

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The genre of dungeon games, or first-person shooter games as they are more commonly known, has emerged over the last ten years to become one of the most popular types of computer game. At present, the levels in this type of game are generated manually, which is a very expensive and time-consuming process for games companies. If levels could be generated automatically then this would not only re...

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Adaptive Music Generation for Computer Games

This dissertation explores a novel approach to gamemusic that addresses the limitations of conventional gamemusic systems in supporting a dynamically changing narrative. In the proposed approach, the music is generated automatically based on a set of variable input parameters corresponding to emotional musical features. These are then tied to narrative parameters in the game, so that the featur...

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Automatic Story Generation for Computer Role-Playing Games

Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to track and maintain. Game adventures often have simple plots, called subquests, that are independent from the main plot. Sub-quests are important, as they add value to the open-world appeal of the game, but they still have to be scripted. We have created a prototype of a tool that helps by...

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Condition Driven Adaptive Music Generation for Computer Games

The video game industry has grown to a multibillion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored by looking at the particular condition in the game; such condition is driven by generating a specific music in the background which best fits in with the activ...

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ژورنال

عنوان ژورنال: Signal, Image and Video Processing

سال: 2008

ISSN: 1863-1703,1863-1711

DOI: 10.1007/s11760-008-0086-z